Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi: 10 + 1.0 | Int: 24 + 2.7
Damage: 46 - 56 | HP: 492 | Mana: 312
HP Regen: 0.79 | Mana Regen: 0.97
Attack Speed: 0.65 | Armor: 2
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the Light, extinguishing them like candles until none are left alive.
| Fatal Bonds (F) Bonds several enemy units together, causing 15% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds. Level 1 - Bonds 2 units together. Level 2 - Bonds 3 units together. Level 3 - Bonds 4 units together. Level 4 - Bonds 5 units together. • Damage type: HP removal • Damage will not disable abilities or items like Kelen's Dagger which requires player based damage. Mana Cost: 120 Cooldown: 30 seconds |
| Shadow Word (W) A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds Level 1 - Heals or damages 10 hit points per second. Level 2 - Heals or damages 20 hit points per second. Level 3 - Heals or damages 30 hit points per second. Level 4 - Heals or damages 40 hit points per second. • Damage type: magical • A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health. • Casting range: 500 Mana Cost: 90/110/130/150 Cooldown: 24 seconds |
| Upheaval (E) Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow. Level 1 - Slows by 7% per second, slow lasts 3 seconds. Level 2 - Slows by 14% per second, slow lasts 3 seconds. Level 3 - Slows by 21% per second, slow lasts 3 seconds. Level 4 - Slows by 28% per second, slow lasts 3 seconds. • Slow amount is calculating with duration of channel, not with how long enemy was in area of effect. • Casting range: 700 • Area of Effect: 650 Mana Cost: 100/110/120/130 Cooldown: 65 seconds |
| Rain of Chaos (R) Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack. Level 1 - Summons an Infernal with average attack. Level 2 - Summons an Infernal with powerful attack. Level 3 - Summons an Infernal with deadly attack. Mana Cost: 200/250/300 Cooldown: 165 seconds • Damage type: magical • Magic immune units will be stunned. • Destroys trees in its AoE. • Casting range: 1200 • Area of Effect: 600 Flaming Fists Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units. Area of Effect: 300(Full damage AoE)/350(Half damage AoE) • Damage type: magical Permanent Immolation Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second. Area of Effect: 250 • Damage type: magical Resistant Skin Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells. • Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero. • Cannot be transmuted. • Cannot be dominated. • N'aix cannot use Infest on Infernal. |



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