This part of the site focuses on explaining the details of DotA, things that aren't particularly required to play and succeed in the game but that will give you a bigger perspective of DotA's inner workings.
In Mechanics you can learn many things regarding heroes, units, items, abilities, and more. You can see how some small details affect the flow of the game, and the rules and formulas that explain the outcome of things such as movement, casting, or attacking in game.
Mechanical content is the result of curiosity, theories, and investigation with testing. Its purpose is to provide a solid knowledge base for all the players who are curious about DotA. It also serves to verify and document the Warcraft III engine's and DotA's accumulated information over time.
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